Touch sensor use version works
This commit is contained in:
26
src/main.cpp
26
src/main.cpp
@@ -9,8 +9,9 @@ const char* ssid = "JoNelsDarlings";
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const char* password = "Paris2016";
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const int BUBBLE_GPIO = 4;
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boolean isBubbleFirstContact = true;
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unsigned long bubbleFreqSec = 0;
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double bubbleFreqSec = 0;
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unsigned long lastMillis = millis();
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unsigned int bVal;
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AsyncWebServer server(80);
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@@ -65,7 +66,7 @@ void setup(void) {
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"Hi! This is the Wine-Sensor. Last bubble frequency: every <b>" +
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String(bubbleFreqSec) + "</b> Seconds. [" + String(millis()) + "/" +
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String(lastMillis) + "/" + String(isBubbleFirstContact) + "/" +
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String(digitalRead(BUBBLE_GPIO)) +
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String(bVal) +
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"]"
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"<script>window.setTimeout(_=>{window.location.reload();}"
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",1000)</script>");
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@@ -74,25 +75,30 @@ void setup(void) {
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AsyncElegantOTA.begin(&server); // Start AsyncElegantOTA
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server.begin();
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Serial.println("HTTP server started");
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pinMode(BUBBLE_GPIO, INPUT_PULLUP);
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}
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void loop(void) {
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digitalWrite(LED_BUILTIN, digitalRead(BUBBLE_GPIO));
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bVal = touchRead(BUBBLE_GPIO);
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if (bVal == 0) {
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digitalWrite(BUILTIN_LED, HIGH);
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} else {
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digitalWrite(BUILTIN_LED, LOW);
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}
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// writeToOled("* " + String(bVal));
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// This runs real fast, so make sure that only the "first contact" is measured
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if ((digitalRead(BUBBLE_GPIO) == LOW) && isBubbleFirstContact) {
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if ((bVal == 0) && (isBubbleFirstContact)) {
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if (millis() > lastMillis) { // don't measure if we had an overflow...
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bubbleFreqSec = (millis() - lastMillis) / 1000;
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writeToOled("Freq: " + String(bubbleFreqSec));
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bubbleFreqSec = (double)(millis() - lastMillis) / 1000;
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}
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lastMillis = millis();
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isBubbleFirstContact = false;
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} else if ((digitalRead(BUBBLE_GPIO) == HIGH)) {
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} else if (0 != bVal) {
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isBubbleFirstContact = true;
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}
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writeToOled("F:" + String(bubbleFreqSec, 2) + "\n[" + String(bVal) + "]");
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// need to slow it down a bit to prevent fluctuating state cahange
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delay(100);
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delay(10);
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}
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