Add TempMQTT
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5
.gitignore
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.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
.vscode/extensions.json
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.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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14
platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32doit-devkit-v1]
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platform = espressif32
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board = esp32doit-devkit-v1
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framework = arduino
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131
src/OutsideTempSensor.cpp
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src/OutsideTempSensor.cpp
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/*
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Basic ESP8266 MQTT example
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This sketch demonstrates the capabilities of the pubsub library in combination
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with the ESP8266 board/library.
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It connects to an MQTT server then:
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- publishes "hello world" to the topic "outTopic" every two seconds
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- subscribes to the topic "inTopic", printing out any messages
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it receives. NB - it assumes the received payloads are strings not binary
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- If the first character of the topic "inTopic" is an 1, switch ON the ESP Led,
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else switch it off
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It will reconnect to the server if the connection is lost using a blocking
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reconnect function. See the 'mqtt_reconnect_nonblocking' example for how to
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achieve the same result without blocking the main loop.
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To install the ESP8266 board, (using Arduino 1.6.4+):
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- Add the following 3rd party board manager under "File -> Preferences -> Additional Boards Manager URLs":
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http://arduino.esp8266.com/stable/package_esp8266com_index.json
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- Open the "Tools -> Board -> Board Manager" and click install for the ESP8266"
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- Select your ESP8266 in "Tools -> Board"
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*/
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#include <Arduino.h>
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#include <ESP8266WiFi.h>
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#include <PubSubClient.h>
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#include <ArduinoJson.h>
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#include "DHTesp.h"
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// Update these with values suitable for your network.
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const char* ssid = "JoeNelsDarlings";
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const char* password = "Paris2016";
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const char* mqtt_server = "mqtt.ddns.kawomi.com";
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DHTesp dht;
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WiFiClient espClient;
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PubSubClient client(espClient);
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unsigned long lastMsg = 0;
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#define MSG_BUFFER_SIZE (50)
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char msg[MSG_BUFFER_SIZE];
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void setup_wifi() {
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delay(10);
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// We start by connecting to a WiFi network
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Serial.println();
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Serial.print("Connecting to ");
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Serial.println(ssid);
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WiFi.mode(WIFI_STA);
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WiFi.begin(ssid, password);
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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randomSeed(micros());
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Serial.println("");
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Serial.println("WiFi connected");
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Serial.println("IP address: ");
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Serial.println(WiFi.localIP());
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}
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void reconnect() {
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// Loop until we're reconnected
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while (!client.connected()) {
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Serial.print("Attempting MQTT connection...");
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// Create a random client ID
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String clientId = "ESP8266Client-";
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clientId += String(random(0xffff), HEX);
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// Attempt to connect
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if (client.connect(clientId.c_str())) {
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Serial.println("MQTT connected");
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// Once connected, publish an announcement...
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} else {
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Serial.print("MQTT failed, rc=");
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Serial.print(client.state());
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Serial.println(" try again in 5 seconds");
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// Wait 5 seconds before retrying
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delay(5000);
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}
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}
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}
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void setup() {
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pinMode(BUILTIN_LED, OUTPUT); // Initialize the BUILTIN_LED pin as an output
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Serial.begin(115200);
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setup_wifi();
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dht.setup(5, DHTesp::DHT11);
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client.setServer(mqtt_server, 1883);
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// client.setCallback(callback);
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}
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void loop() {
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if (!client.connected()) {
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reconnect();
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}
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client.loop();
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delay(2000);
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float humidity = dht.getHumidity();
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float temperature = dht.getTemperature();
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const char* status=dht.getStatusString();
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if (status=="OK") {
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// allocate the memory for the document
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const size_t CAPACITY = JSON_OBJECT_SIZE(3);
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StaticJsonDocument<CAPACITY> doc;
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// create an object
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JsonObject object = doc.to<JsonObject>();
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object["temperatureCelsius"] = temperature;
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object["temperatureFarenheit"] = dht.toFahrenheit(temperature);
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object["humidity"] = humidity;
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// serialize the object and send the result to Serial
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static char sensorStatus[150];
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serializeJson(doc, sensorStatus);
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Serial.println(sensorStatus);
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client.publish("Outside/Weather", sensorStatus);
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} else {
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Serial.print("Error Reading Temp. ");
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Serial.println(status);
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}
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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