Init Shared Repo

This commit is contained in:
Joe Tretter
2020-09-21 17:57:22 -05:00
commit 08f531f2c5
73 changed files with 3030 additions and 0 deletions

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AlexaControlTest/.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
framework = arduino
lib_deps = xose/FauxmoESP@^3.1.0
monitor_speed = 115200

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#define WIFI_SSID "JoeNelsDarlings"
#define WIFI_PASS "Paris2016"

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#include <Arduino.h>
#ifdef ESP32
#include <WiFi.h>
#else
#include <ESP8266WiFi.h>
#endif
#include "fauxmoESP.h"
// Rename the credentials.sample.h file to credentials.h and
// edit it according to your router configuration
#include "credentials.h"
fauxmoESP fauxmo;
// -----------------------------------------------------------------------------
#define SERIAL_BAUDRATE 115200
#define LED_YELLOW LED_BUILTIN //4
#define LED_GREEN LED_BUILTIN //5
#define LED_BLUE LED_BUILTIN //0
#define LED_PINK LED_BUILTIN //2
#define LED_WHITE LED_BUILTIN //15
#define ID_YELLOW "yellow lamp"
#define ID_GREEN "green lamp"
#define ID_BLUE "blue lamp"
#define ID_PINK "pink lamp"
#define ID_WHITE "white lamp"
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Wifi
// -----------------------------------------------------------------------------
void wifiSetup() {
// Set WIFI module to STA mode
WiFi.mode(WIFI_STA);
// Connect
Serial.printf("[WIFI] Connecting to %s ", WIFI_SSID);
WiFi.begin(WIFI_SSID, WIFI_PASS);
// Wait
while (WiFi.status() != WL_CONNECTED) {
Serial.print(".");
delay(100);
}
Serial.println();
// Connected!
Serial.printf("[WIFI] STATION Mode, SSID: %s, IP address: %s\n", WiFi.SSID().c_str(), WiFi.localIP().toString().c_str());
}
// setting PWM properties
const int freq = 5000;
const int ledChannel = 0;
const int resolution = 8;
void setup() {
// Init serial port and clean garbage
Serial.begin(SERIAL_BAUDRATE);
Serial.println();
Serial.println();
// LEDs
/* pinMode(LED_YELLOW, OUTPUT);
pinMode(LED_GREEN, OUTPUT);
pinMode(LED_BLUE, OUTPUT);
pinMode(LED_PINK, OUTPUT);
pinMode(LED_WHITE, OUTPUT);
digitalWrite(LED_YELLOW, LOW);
digitalWrite(LED_GREEN, LOW);
digitalWrite(LED_BLUE, LOW);
digitalWrite(LED_PINK, LOW);
digitalWrite(LED_WHITE, LOW); */
// configure LED PWM functionalitites
ledcSetup(ledChannel, freq, resolution);
// attach the channel to the GPIO to be controlled
ledcAttachPin(LED_BLUE, ledChannel);
// Wifi
wifiSetup();
// By default, fauxmoESP creates it's own webserver on the defined port
// The TCP port must be 80 for gen3 devices (default is 1901)
// This has to be done before the call to enable()
fauxmo.createServer(true); // not needed, this is the default value
fauxmo.setPort(80); // This is required for gen3 devices
// You have to call enable(true) once you have a WiFi connection
// You can enable or disable the library at any moment
// Disabling it will prevent the devices from being discovered and switched
fauxmo.enable(true);
// You can use different ways to invoke alexa to modify the devices state:
// "Alexa, turn yellow lamp on"
// "Alexa, turn on yellow lamp
// "Alexa, set yellow lamp to fifty" (50 means 50% of brightness, note, this example does not use this functionality)
// Add virtual devices
//fauxmo.addDevice(ID_YELLOW);
//fauxmo.addDevice(ID_GREEN);
fauxmo.addDevice(ID_BLUE);
//fauxmo.addDevice(ID_PINK);
//fauxmo.addDevice(ID_WHITE);
fauxmo.onSetState([](unsigned char device_id, const char * device_name, bool state, unsigned char value) {
// Callback when a command from Alexa is received.
// You can use device_id or device_name to choose the element to perform an action onto (relay, LED,...)
// State is a boolean (ON/OFF) and value a number from 0 to 255 (if you say "set kitchen light to 50%" you will receive a 128 here).
// Just remember not to delay too much here, this is a callback, exit as soon as possible.
// If you have to do something more involved here set a flag and process it in your main loop.
Serial.printf("[MAIN] Device #%d (%s) state: %s value: %d\n", device_id, device_name, state ? "ON" : "OFF", value);
// Checking for device_id is simpler if you are certain about the order they are loaded and it does not change.
// Otherwise comparing the device_name is safer.
if (strcmp(device_name, ID_BLUE)==0) {
//digitalWrite(LED_YELLOW, state ? HIGH : LOW);
if (!state) { // if the lamp is off, it doesn't matter what the brighness level is set to be.
value=0;
}
ledcWrite(ledChannel, value);
} /*else if (strcmp(device_name, ID_GREEN)==0) {
digitalWrite(LED_GREEN, state ? HIGH : LOW);
} else if (strcmp(device_name, ID_BLUE)==0) {
digitalWrite(LED_BLUE, state ? HIGH : LOW);
} else if (strcmp(device_name, ID_PINK)==0) {
digitalWrite(LED_PINK, state ? HIGH : LOW);
} else if (strcmp(device_name, ID_WHITE)==0) {
digitalWrite(LED_WHITE, state ? HIGH : LOW);
} */
});
}
void loop() {
// fauxmoESP uses an async TCP server but a sync UDP server
// Therefore, we have to manually poll for UDP packets
fauxmo.handle();
// This is a sample code to output free heap every 5 seconds
// This is a cheap way to detect memory leaks
static unsigned long last = millis();
if (millis() - last > 5000) {
last = millis();
Serial.printf("[MAIN] Free heap: %d bytes\n", ESP.getFreeHeap());
}
// If your device state is changed by any other means (MQTT, physical button,...)
// you can instruct the library to report the new state to Alexa on next request:
// fauxmo.setState(ID_YELLOW, true, 255);
}

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This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html