initial checkin from subversion

This commit is contained in:
Tretter
2017-02-07 20:04:47 +00:00
commit d646c300cb
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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var path = require('path');
var fs = require('fs');
var cachedAppInfo = null;
function readAppInfoFromManifest() {
var manifestPath = path.join(__dirname, '..', '..', 'AndroidManifest.xml');
var manifestData = fs.readFileSync(manifestPath, {encoding:'utf8'});
var packageName = /\bpackage\s*=\s*"(.+?)"/.exec(manifestData);
if (!packageName) throw new Error('Could not find package name within ' + manifestPath);
var activityTag = /<activity\b[\s\S]*<\/activity>/.exec(manifestData);
if (!activityTag) throw new Error('Could not find <activity> within ' + manifestPath);
var activityName = /\bandroid:name\s*=\s*"(.+?)"/.exec(activityTag);
if (!activityName) throw new Error('Could not find android:name within ' + manifestPath);
return packageName[1] + '/.' + activityName[1];
}
exports.getActivityName = function() {
return cachedAppInfo = cachedAppInfo || readAppInfoFromManifest();
};

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platforms/android/cordova/lib/build.js vendored Normal file
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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
clean = require('./clean'),
path = require('path'),
fs = require('fs'),
ROOT = path.join(__dirname, '..', '..');
/*
* Builds the project with ant.
*/
module.exports.run = function(build_type) {
//default build type
build_type = typeof build_type !== 'undefined' ? build_type : "--debug";
var cmd;
switch(build_type) {
case '--debug' :
clean.run();
cmd = 'ant debug -f ' + path.join(ROOT, 'build.xml');
break;
case '--release' :
clean.run();
cmd = 'ant release -f ' + path.join(ROOT, 'build.xml');
break;
case '--nobuild' :
console.log('Skipping build...');
break;
default :
console.error('Build option \'' + build_type + '\' not recognized.');
process.exit(2);
break;
}
if(cmd) {
var result = shell.exec(cmd, {silent:false, async:false});
if(result.code > 0) {
console.error('ERROR: Failed to build android project.');
console.error(result.output);
process.exit(2);
}
}
}
/*
* Gets the path to the apk file, if not such file exists then
* the script will error out. (should we error or just return undefined?)
*/
module.exports.get_apk = function() {
if(fs.existsSync(path.join(ROOT, 'bin'))) {
var bin_files = fs.readdirSync(path.join(ROOT, 'bin'));
for (file in bin_files) {
if(path.extname(bin_files[file]) == '.apk') {
return path.join(ROOT, 'bin', bin_files[file]);
}
}
console.error('ERROR : No .apk found in \'bin\' folder');
process.exit(2);
} else {
console.error('ERROR : unable to find project bin folder, could not locate .apk');
process.exit(2);
}
}
module.exports.help = function() {
console.log('Usage: ' + path.relative(process.cwd(), path.join(ROOT, 'corodva', 'build')) + ' [build_type]');
console.log('Build Types : ');
console.log(' \'--debug\': Default build, will build project in using ant debug');
console.log(' \'--release\': will build project using ant release');
console.log(' \'--nobuild\': will skip build process (can be used with run command)');
process.exit(0);
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
path = require('path'),
fs = require('fs'),
ROOT = path.join(__dirname, '..', '..');
// Get valid target from framework/project.properties
module.exports.get_target = function() {
if(fs.existsSync(path.join(ROOT, 'framework', 'project.properties'))) {
var target = shell.grep(/target=android-[\d+]/, path.join(ROOT, 'framework', 'project.properties'));
return target.split('=')[1].replace('\n', '').replace('\r', '').replace(' ', '');
} else if (fs.existsSync(path.join(ROOT, 'project.properties'))) {
// if no target found, we're probably in a project and project.properties is in ROOT.
var target = shell.grep(/target=android-[\d+]/, path.join(ROOT, 'project.properties'));
return target.split('=')[1].replace('\n', '').replace('\r', '').replace(' ', '');
}
}
module.exports.check_ant = function() {
var test = shell.exec('ant -version', {silent:true, async:false});
if(test.code > 0) {
console.error('ERROR : executing command \'ant\', make sure you have ant installed and added to your path.');
return false;
}
return true;
}
module.exports.check_java = function() {
if(process.env.JAVA_HOME) {
var test = shell.exec('java', {silent:true, async:false});
if(test.code > 0) {
console.error('ERROR : executing command \'java\', make sure you java environment is set up. Including your JDK and JRE.');
return false;
}
return true;
} else {
console.error('ERROR : Make sure JAVA_HOME is set, as well as paths to your JDK and JRE for java.');
return false;
}
}
module.exports.check_android = function() {
var valid_target = this.get_target();
var targets = shell.exec('android list targets', {silent:true, async:false});
if(targets.code > 0 && targets.output.match(/command\snot\sfound/)) {
console.error('The command \"android\" failed. Make sure you have the latest Android SDK installed, and the \"android\" command (inside the tools/ folder) is added to your path.');
return false;
} else if(!targets.output.match(valid_target)) {
console.error('Please install Android target ' + valid_target.split('-')[1] + ' (the Android newest SDK). Make sure you have the latest Android tools installed as well. Run \"android\" from your command-line to install/update any missing SDKs or tools.');
return false;
}
return true;
}
module.exports.run = function() {
return this.check_ant() && this.check_java && this.check_android();
}

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platforms/android/cordova/lib/clean.js vendored Normal file
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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
path = require('path'),
ROOT = path.join(__dirname, '..', '..');
/*
* Cleans the project using ant
*/
module.exports.run = function() {
var cmd = 'ant clean -f ' + path.join(ROOT, 'build.xml');
var result = shell.exec(cmd, {silent:false, async:false});
if (result.code > 0) {
console.error('ERROR: Failed to clean android project.');
console.error(result.output);
process.exit(2);
}
}
module.exports.help = function() {
console.log('Usage: ' + path.relative(process.cwd(), process.argv[1]));
console.log('Cleans the project directory.');
process.exit(0);
}

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platforms/android/cordova/lib/device.js vendored Normal file
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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
path = require('path'),
build = require('./build'),
appinfo = require('./appinfo'),
exec = require('child_process').exec,
ROOT = path.join(__dirname, '..', '..');
/**
* Returns a list of the device ID's found
*/
module.exports.list = function() {
var cmd = 'adb devices';
var result = shell.exec(cmd, {silent:true, async:false});
if (result.code > 0) {
console.error('Failed to execute android command \'' + cmd + '\'.');
process.exit(2);
} else {
var response = result.output.split('\n');
var device_list = [];
for (var i = 1; i < response.length; i++) {
if (response[i].match(/\w+\tdevice/) && !response[i].match(/emulator/)) {
device_list.push(response[i].replace(/\tdevice/, '').replace('\r', ''));
}
}
return device_list;
}
}
/*
* Installs a previously built application on the device
* and launches it.
*/
module.exports.install = function(target) {
var device_list = this.list();
if (device_list.length > 0) {
// default device
target = typeof target !== 'undefined' ? target : device_list[0];
if (device_list.indexOf(target) > -1) {
var apk_path = build.get_apk();
var launchName = appinfo.getActivityName();
console.log('Installing app on device...');
cmd = 'adb -s ' + target + ' install -r ' + apk_path;
var install = shell.exec(cmd, {silent:false, async:false});
if (install.error || install.output.match(/Failure/)) {
console.error('ERROR : Failed to install apk to device : ');
console.error(install.output);
process.exit(2);
}
//unlock screen
cmd = 'adb -s ' + target + ' shell input keyevent 82';
shell.exec(cmd, {silent:true, async:false});
// launch the application
console.log('Launching application...');
cmd = 'adb -s ' + target + ' shell am start -W -a android.intent.action.MAIN -n ' + launchName;
var launch = shell.exec(cmd, {silent:true, async:false});
if(launch.code > 0) {
console.error('ERROR : Failed to launch application on emulator : ' + launch.error);
console.error(launch.output);
process.exit(2);
} else {
console.log('LANCH SUCCESS');
}
} else {
console.error('ERROR : Unable to find target \'' + target + '\'.');
console.error('Failed to deploy to device.');
process.exit(2);
}
} else {
console.error('ERROR : Failed to deploy to device, no devices found.');
process.exit(2);
}
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
path = require('path'),
appinfo = require('./appinfo'),
build = require('./build'),
ROOT = path.join(__dirname, '..', '..'),
new_emulator = 'cordova_emulator';
/**
* Returns a list of emulator images in the form of objects
* {
name : <emulator_name>,
path : <path_to_emulator_image>,
target : <api_target>,
abi : <cpu>,
skin : <skin>
}
*/
module.exports.list_images = function() {
var cmd = 'android list avds';
var result = shell.exec(cmd, {silent:true, async:false});
if (result.code > 0) {
console.error('Failed to execute android command \'' + cmd + '\'.');
process.exit(2);
} else {
var response = result.output.split('\n');
var emulator_list = [];
for (var i = 1; i < response.length; i++) {
// To return more detailed information use img_obj
var img_obj = {};
if (response[i].match(/Name:\s/)) {
img_obj['name'] = response[i].split('Name: ')[1].replace('\r', '');
if (response[i + 1].match(/Path:\s/)) {
i++;
img_obj['path'] = response[i].split('Path: ')[1].replace('\r', '');
}
if (response[i + 1].match(/\(API\slevel\s/)) {
i++;
img_obj['target'] = response[i].replace('\r', '');
}
if (response[i + 1].match(/ABI:\s/)) {
i++;
img_obj['abi'] = response[i].split('ABI: ')[1].replace('\r', '');
}
if (response[i + 1].match(/Skin:\s/)) {
i++;
img_obj['skin'] = response[i].split('Skin: ')[1].replace('\r', '');
}
emulator_list.push(img_obj);
}
/* To just return a list of names use this
if (response[i].match(/Name:\s/)) {
emulator_list.push(response[i].split('Name: ')[1].replace('\r', '');
}*/
}
return emulator_list;
}
}
/**
* Will return the closest avd to the projects target
* or undefined if no avds exist.
*/
module.exports.best_image = function() {
var project_target = this.get_target().replace('android-', '');
var images = this.list_images();
var closest = 9999;
var best = images[0];
for (i in images) {
var target = images[i].target;
if(target) {
var num = target.split('(API level ')[1].replace(')', '');
if (num == project_target) {
return images[i];
} else if (project_target - num < closest && project_target > num) {
var closest = project_target - num;
best = images[i];
}
}
}
return best;
}
module.exports.list_started = function() {
var cmd = 'adb devices';
var result = shell.exec(cmd, {silent:true, async:false});
if (result.code > 0) {
console.error('Failed to execute android command \'' + cmd + '\'.');
process.exit(2);
} else {
var response = result.output.split('\n');
var started_emulator_list = [];
for (var i = 1; i < response.length; i++) {
if (response[i].match(/device/) && response[i].match(/emulator/)) {
started_emulator_list.push(response[i].replace(/\tdevice/, '').replace('\r', ''));
}
}
return started_emulator_list;
}
}
module.exports.get_target = function() {
var target = shell.grep(/target=android-[\d+]/, path.join(ROOT, 'project.properties'));
return target.split('=')[1].replace('\n', '').replace('\r', '').replace(' ', '');
}
module.exports.list_targets = function() {
var target_out = shell.exec('android list targets', {silent:true, async:false}).output.split('\n');
var targets = [];
for (var i = target_out.length; i >= 0; i--) {
if(target_out[i].match(/id:/)) {
targets.push(targets[i].split(' ')[1]);
}
}
return targets;
}
/*
* Starts an emulator with the given ID,
* and returns the started ID of that emulator.
* If no ID is given it will used the first image availible,
* if no image is availible it will error out (maybe create one?).
*/
module.exports.start = function(emulator_ID) {
var started_emulators = this.list_started();
var num_started = started_emulators.length;
if (typeof emulator_ID === 'undefined') {
var emulator_list = this.list_images();
if (emulator_list.length > 0) {
emulator_ID = this.best_image().name;
console.log('WARNING : no emulator specified, defaulting to ' + emulator_ID);
} else {
console.error('ERROR : No emulator images (avds) found, if you would like to create an');
console.error(' avd follow the instructions provided here : ');
console.error(' http://developer.android.com/tools/devices/index.html')
console.error(' Or run \'android create avd --name <name> --target <targetID>\' ');
console.error(' in on the command line.');
process.exit(2);
/*console.log('WARNING : no emulators availible, creating \'' + new_emulator + '\'.');
this.create_image(new_emulator, this.get_target());
emulator_ID = new_emulator;*/
}
}
var pipe_null = (process.platform == 'win32' || process.platform == 'win64'? '> NUL' : '> /dev/null');
var cmd = 'emulator -avd ' + emulator_ID + ' ' + pipe_null + ' &';
if(process.platform == 'win32' || process.platform == 'win64') {
cmd = '%comspec% /c start cmd /c ' + cmd;
}
var result = shell.exec(cmd, {silent:true, async:false}, function(code, output) {
if (code > 0) {
console.error('Failed to execute android command \'' + cmd + '\'.');
console.error(output);
process.exit(2);
}
});
// wait for emulator to start
console.log('Waiting for emulator...');
var new_started = this.wait_for_emulator(num_started);
var emulator_id;
if (new_started.length > 1) {
for (i in new_started) {
console.log(new_started[i]);
console.log(started_emulators.indexOf(new_started[i]));
if (started_emulators.indexOf(new_started[i]) < 0) {
emulator_id = new_started[i];
}
}
} else {
emulator_id = new_started[0];
}
if (!emulator_id) {
console.error('ERROR : Failed to start emulator, could not find new emulator');
process.exit(2);
}
//wait for emulator to boot up
process.stdout.write('Booting up emulator (this may take a while)...');
this.wait_for_boot(emulator_id);
console.log('BOOT COMPLETE');
//unlock screen
cmd = 'adb -s ' + emulator_id + ' shell input keyevent 82';
shell.exec(cmd, {silent:false, async:false});
//return the new emulator id for the started emulators
return emulator_id;
}
/*
* Waits for the new emulator to apear on the started-emulator list.
*/
module.exports.wait_for_emulator = function(num_running) {
var new_started = this.list_started();
if (new_started.length > num_running) {
return new_started;
} else {
this.sleep(1);
return this.wait_for_emulator(num_running);
}
}
/*
* Waits for the boot animation property of the emulator to switch to 'stopped'
*/
module.exports.wait_for_boot = function(emulator_id) {
var cmd;
// ShellJS opens a lot of file handles, and the default on OS X is too small.
// TODO : This is not working, need to find a better way to increese the ulimit.
if(process.platform == 'win32' || process.platform == 'win64') {
cmd = 'adb -s ' + emulator_id + ' shell getprop init.svc.bootanim';
} else {
cmd = 'ulimit -S -n 4096; adb -s ' + emulator_id + ' shell getprop init.svc.bootanim';
}
var boot_anim = shell.exec(cmd, {silent:true, async:false});
if (boot_anim.output.match(/stopped/)) {
return;
} else {
process.stdout.write('.');
this.sleep(3);
return this.wait_for_boot(emulator_id);
}
}
/*
* TODO : find a better way to wait for the emulator (maybe using async methods?)
*/
module.exports.sleep = function(time_sec) {
if (process.platform == 'win32' || process.platform == 'win64') {
shell.exec('ping 127.0.0.1 -n ' + time_sec, {silent:true, async:false});
} else {
shell.exec('sleep ' + time_sec, {silent:true, async:false});
}
}
/*
* Create avd
* TODO : Enter the stdin input required to complete the creation of an avd.
*/
module.exports.create_image = function(name, target) {
console.log('Creating avd named ' + name);
if (target) {
var cmd = 'android create avd --name ' + name + ' --target ' + target;
var create = shell.exec(cmd, {sient:false, async:false});
if (create.error) {
console.error('ERROR : Failed to create emulator image : ');
console.error(' Do you have the latest android targets including ' + target + '?');
console.error(create.output);
process.exit(2);
}
} else {
console.log('WARNING : Project target not found, creating avd with a different target but the project may fail to install.');
var cmd = 'android create avd --name ' + name + ' --target ' + this.list_targets()[0];
var create = shell.exec(cmd, {sient:false, async:false});
if (create.error) {
console.error('ERROR : Failed to create emulator image : ');
console.error(create.output);
process.exit(2);
}
console.error('ERROR : Unable to create an avd emulator, no targets found.');
console.error('Please insure you have targets availible by runing the "android" command').
process.exit(2);
}
}
/*
* Installs a previously built application on the emulator and launches it.
* If no target is specified, then it picks one.
* If no started emulators are found, error out.
*/
module.exports.install = function(target) {
var emulator_list = this.list_started();
if (emulator_list.length < 1) {
console.error('ERROR : No started emulators found, please start an emultor before deploying your project.');
process.exit(2);
/*console.log('WARNING : No started emulators found, attemting to start an avd...');
this.start(this.best_image().name);*/
}
// default emulator
target = typeof target !== 'undefined' ? target : emulator_list[0];
if (emulator_list.indexOf(target) > -1) {
console.log('Installing app on emulator...');
var apk_path = build.get_apk();
var cmd = 'adb -s ' + target + ' install -r ' + apk_path;
var install = shell.exec(cmd, {sient:false, async:false});
if (install.error || install.output.match(/Failure/)) {
console.error('ERROR : Failed to install apk to emulator : ');
console.error(install.output);
process.exit(2);
}
//unlock screen
cmd = 'adb -s ' + target + ' shell input keyevent 82';
shell.exec(cmd, {silent:true, async:false});
// launch the application
console.log('Launching application...');
var launchName = appinfo.getActivityName();
cmd = 'adb -s ' + target + ' shell am start -W -a android.intent.action.MAIN -n ' + launchName;
console.log(cmd);
var launch = shell.exec(cmd, {silent:false, async:false});
if(launch.code > 0) {
console.error('ERROR : Failed to launch application on emulator : ' + launch.error);
console.error(launch.output);
process.exit(2);
} else {
console.log('LANCH SUCCESS');
}
} else {
console.error('ERROR : Unable to find target \'' + target + '\'.');
console.error('Failed to deploy to emulator.');
process.exit(2);
}
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var device = require('./device'),
args = process.argv;
if(args.length > 2) {
var install_target;
if (args[2].substring(0, 9) == '--target=') {
install_target = args[2].substring(9, args[2].length);
device.install(install_target);
process.exit(0);
} else {
console.error('ERROR : argument \'' + args[2] + '\' not recognized.');
process.exit(2);
}
} else {
device.install();
process.exit(0);
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var emulator = require('./emulator'),
args = process.argv;
if(args.length > 2) {
var install_target;
if (args[2].substring(0, 9) == '--target=') {
install_target = args[2].substring(9, args[2].length);
emulator.install(install_target);
process.exit(0);
} else {
console.error('ERROR : argument \'' + args[2] + '\' not recognized.');
process.exit(2);
}
} else {
emulator.install();
process.exit(0);
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var devices = require('./device');
// Usage support for when args are given
var device_list = devices.list();
for(device in device_list) {
console.log(device_list[device]);
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var emulators = require('./emulator');
// Usage support for when args are given
var emulator_list = emulators.list_images();
for(emulator in emulator_list) {
console.log(emulator_list[emulator].name);
process.exit(0);
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var emulators = require('./emulator');
// Usage support for when args are given
var emulator_list = emulators.list_started();
for(emulator in emulator_list) {
console.log(emulator_list[emulator]);
process.exit(0);
}

43
platforms/android/cordova/lib/log.js vendored Normal file
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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
path = require('path'),
ROOT = path.join(__dirname, '..', '..');
/*
* Starts running logcat in the shell.
*/
module.exports.run = function() {
var cmd = 'adb logcat | grep -v nativeGetEnabledTags';
var result = shell.exec(cmd, {silent:false, async:false});
if (result.code > 0) {
console.error('ERROR: Failed to run logcat command.');
console.error(result.output);
process.exit(2);
}
}
module.exports.help = function() {
console.log('Usage: ' + path.relative(process.cwd(), path.join(ROOT, 'corodva', 'log')));
console.log('Gives the logcat output on the command line.');
process.exit(0);
}

123
platforms/android/cordova/lib/run.js vendored Normal file
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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var path = require('path'),
build = require('./build'),
emulator = require('./emulator'),
device = require('./device');
/*
* Runs the application on a device if availible.
* If not device is found, it will use a started emulator.
* If no started emulators are found it will attempt to start an avd.
* If no avds are found it will error out.
*/
module.exports.run = function(args) {
var build_type;
var install_target;
for (var i=2; i<args.length; i++) {
if (args[i] == '--debug') {
build_type = '--debug';
} else if (args[i] == '--release') {
build_type = '--release';
} else if (args[i] == '--nobuild') {
build_type = '--nobuild';
} else if (args[i] == '--device') {
install_target = '--device';
} else if (args[i] == '--emulator') {
install_target = '--emulator';
} else if (args[i].substring(0, 9) == '--target=') {
install_target = args[i].substring(9, args[i].length);
} else {
console.error('ERROR : Run option \'' + args[i] + '\' not recognized.');
process.exit(2);
}
}
build.run(build_type);
if (install_target == '--device') {
device.install();
} else if (install_target == '--emulator') {
if (emulator.list_started() == 0) {
emulator.start();
}
emulator.install();
} else if (install_target) {
var devices = device.list();
var started_emulators = emulator.list_started();
var avds = emulator.list_images();
if (devices.indexOf(install_target) > -1) {
device.install(install_target);
} else if (started_emulators.indexOf(install_target) > -1) {
emulator.install(install_target);
} else {
// if target emulator isn't started, then start it.
var emulator_ID;
for(avd in avds) {
if(avds[avd].name == install_target) {
emulator_ID = emulator.start(install_target);
emulator.install(emulator_ID);
break;
}
}
if(!emulator_ID) {
console.error('ERROR : Target \'' + install_target + '\' not found, unalbe to run project');
process.exit(2);
}
}
} else {
// no target given, deploy to device if availible, otherwise use the emulator.
var device_list = device.list();
if (device_list.length > 0) {
console.log('WARNING : No target specified, deploying to device \'' + device_list[0] + '\'.');
device.install(device_list[0])
} else {
var emulator_list = emulator.list_started();
if (emulator_list.length > 0) {
console.log('WARNING : No target specified, deploying to emulator \'' + emulator_list[0] + '\'.');
emulator.install(emulator_list[0]);
} else {
console.log('WARNING : No started emulators found, starting an emulator.');
var best_avd = emulator.best_image();
if(best_avd) {
var emulator_ID = emulator.start(best_avd.name);
console.log('WARNING : No target specified, deploying to emulator \'' + emulator_ID + '\'.');
emulator.install(emulator_ID);
} else {
emulator.start();
}
}
}
}
}
module.exports.help = function() {
console.log('Usage: ' + path.relative(process.cwd(), args[0]) + ' [options]');
console.log('Build options :');
console.log(' --debug : Builds project in debug mode');
console.log(' --release : Builds project in release mode');
console.log(' --nobuild : Runs the currently built project without recompiling');
console.log('Deploy options :');
console.log(' --device : Will deploy the built project to a device');
console.log(' --emulator : Will deploy the built project to an emulator if one exists');
console.log(' --target=<target_id> : Installs to the target with the specified id.');
process.exit(0);
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var emulator = require('./emulator'),
args = process.argv;
if(args.length > 2) {
var install_target;
if (args[2].substring(0, 9) == '--target=') {
install_target = args[2].substring(9, args[2].length);
emulator.start(install_target);
process.exit(0);
} else {
console.error('ERROR : argument \'' + args[2] + '\' not recognized.');
process.exit(2);
}
} else {
emulator.start();
process.exit(0);
}